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FAQ (IOS) by light_rock_zz

Version: 5.0 | Updated: 06/09/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide

Daily Missions

Daily Mission Details & General Strategies

Mission Venues

Daily Mission Cycle for Bronze RanksDaily Mission Cycle for Ace RankDaily Mission Cycle for Lieutenant Rank

Daily Mission Cycle for Captain Rank

Daily Mission Cycle for Colonel RankDaily Mission Cycle for Major RankDaily Mission Cycle for Commander RankDaily Mission Cycle for Marshal Rank
NPC Transmissions

The mission debriefing will only come at the fastest, 15 minutes after the mission reset time.

There are a total of 10 ranks (excluding Rookie ). Each rank has 3 missions of varying difficulty, usually from easiest to hardest.

DemotionMaintain RankPromotion
  • Attempted any number of daily missions.
  • For all attempted missions, none of them have all waves cleared.
  • Completed ALL waves of 1-2 daily mission(s).

OR

  • Did not attempt any daily mission for the day.
  • Completed ALL waves of ALL 3 daily missions for the day.

If you are not able to attempt the specialist mission because you do not have any of the ships allowed for the specialist mission, it is impossible to promote that day.

Your rank updates to the higher rank once you clear all 3 missions in your current rank, which can be confusing due to the mismatch between mission leaderboards and your reflected rank elsewhere.

Progress made in Community missions and VIP missions do NOT affect rank promotion or demotion.

The ranks from lowest to highest are as shown below, along with the available mission tiers (from lowest to highest) and their respective descriptions. Click on the icon of the rank below to be redirected straight to the daily mission cycle for that rank.

Rookie
Campaign Mission #1
Campaign Mission #2
Campaign Mission #3
Campaign Mission #4
Campaign Mission #5
Campaign Mission #6
Campaign Mission #7
Cadet
D-Tier Mission: Just shoot 'em up!C-Tier Mission: Use ship abilities to dispatch this manageable threat.B-Tier Mission: Requires steady ship control and situational awareness.
Ensign
A-Tier Mission: Invaders are more threatening and deploy more diverse turrets.
Sergeant
S-Tier Mission: Sustained enemy pressure requires effective use of ship abilities.
Ace
D-Tier Mission: A seemingly familiar challenge with hidden complexities.C-Tier Mission: Take advantage of invader weaknesses as they deploy more advanced turrets.B-Tier Mission: Unpredictable enemy tactics require capable piloting and skillful ability use.
Lieutenant
A-Tier Mission: An intense encounter that demands the right ship, the right pilot, and nerves of steel.
Captain
S-Tier Mission: A crushing challenge for those who can adapt and excel.
/ / / /
Colonel
D-Tier Mission: A challenging confrontation with steady waves of invaders.C-Tier Mission: Escalating enemy tactics demand both experimentation and ship mastery.B-Tier Mission: A relentless onslaught that requires experimentation with the right ship and loadout.
Major
A-Tier Mission: Complex and surprising invader attack formations require quick reflexes.
Commander
S-Tier Mission: True bullet hell that will test every limit.
/ /
Marshal
SS-Tier Mission: A near-impossible encounter where invaders wield exotic weaponry.SSS-Tier Mission: An overwhelming force of invaders—only perfect execution will suffice.SSSS-Tier Mission: Those who triumph will be remembered in songs sung across the known galaxy for generations to come.

Trivia: If you attempted missions from the pre-v5.0 era, which were missions of mission number #1301 and below, you will notice that the mission tier descriptions were different. This is because the missions in the pre-v5.0 era were not based on ranks. Instead, there were only D, C, B, A, S, SS, SSS & SSSS leagues back then, which is today's definition of mission tiers. Here are the mission tier descriptions of the leagues if you accessed the mission logs of these ancient missions.

D-Tier: An entry-level mission, perfect for getting a feel for your ship.C-Tier: Rookie-friendly missions designed to teach you the essentials of ship handling and survival.B-Tier: Intermediate missions. Build confidence and refine your maneuvering skills.A-Tier: Advanced missions for seasoned pilots. Hone your combat reflexes and ship control.
S-Tier: Tough missions that require mastery of your ship, skillful dodging, and ability use.SS-Tier: This high-intensity mission demands expert control and flawless execution under relentless pressure.SSS-Tier: A brutal challenge that pushes you to your limits. Precision and mastery separate the best from the rest.SSSS-Tier: Only the most elite survive. Mastery of ship abilities and split-second maneuvering are key.
  • Daily leaderboards are split for ranks for bronze and silver ranks .
    • You can only place on any one of the many leaderboards.
    • According to the devs, there are 5 separate leaderboards for each silver rank .
  • For gold ranks and Marshal rank, there is only one leaderboard.
  • Daily missions reset at exactly 12am GMT+0 / UTC+0 everyday.
    • It is possible to start a mission before the mission resets, and finish that run. This final run will still give you credits and the progress will be updated if it is better than any previous run (or if you have never attempted this mission).
    • After you return from the mission however, the mission reset is triggered immediately.
  • The credit reward per wave cleared is a flat ¢10, no matter the rank.
    • You will thus earn a maximum of ¢200 per daily mission for ranks Ace and above.
    • For Cadet , Ensign & Sergeant , the lowest and middle tier daily missions will earn you a maximum of ¢160 since there are only 4 Acts, while the highest tier daily mission will earn you a maximum of ¢200 as there are 5 Acts.

Marshal rank specialist daily missions can often be excruciatingly difficult.

  • It may serve you better to fully clear 2 daily missions at any rank except Marshal , and get to 5-4 in a 3rd daily mission to give you a good credit earning of ¢590 per day to maximize credit earnings.
  • As an early player, if profit maximizing is the priority, it is beneficial to stay at the Captain rank so that you can always get to 5-4 in a 3rd daily mission, rather than risking not being able to reach 5-4 in a specialist mission .
    • However, staying in a lower rank will not allow you as a player to improve your skills.
  • As such, it is recommended that you promote to Colonel and above once you have a maxed out ship for each Aura and Zen .
    • Not having a ship that has Goliath Missile , Focus Lance or Clover ATS maxed out is fine since there are no specialist missions that feature exclusively these Auras or Zens .
  • You can then promote to Marshal rank once you can attempt all group specialist missions comfortably.

The daily missions follow a set cycle, which includes different types of missions.

  • You might want to know what you are coming up against on some days, as some mission types are generally more difficult than others.
  • This is to prepare to buy some ships, especially if you are a starting player.

Mission Venues

As you progress through the ranks, you will start exploring new venues.

  • Starting from bronze ranks (Cadet , Ensign & Sergeant ), you only have access to the following mission venues:
    • Zhey Auna
    • Gau Prime
    • Arcology CQ-6
    • Ceres Major
  • When you reach the silver ranks (Ace , Lieutenant & Captain ), you will also visit Blight, Sector[3,84].
  • When you reach the gold ranks (Colonel, Major & Commander ), you will also visit Dovacoon Forge.
  • Finally, when you reach Marshal rank, you will also visit Prometheus Array, completing your journey between all worlds in Phoenix 2.

If you would like to admire the full scrolling versions of these backgrounds, you can use this playlist:
https://youtube.com/playlist?list=PLaRb57eN7Iqc6cHc2_9PN0exIZczsFSFX&si=oL7bFXJn4FOYv8oK

Trivia 1: In a screenshot of Phoenix 2, that was on one of the dev's Twitter / X before the game was officially released which you can see here, it was apparent that Gau Prime was called Sector YY. However, the devs have clarified that these names that you see in the placeholder image were never used in development, so the image was just a placeholder with placeholder names.

Trivia 2: Here's a background of a venue in a pre-alpha version of Phoenix 2 that was never released:

Daily Mission Cycle for Bronze Ranks

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors are excluded since it does not affect the mission type. (Rocs do NOT appear in bronze ranks.)

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No

Lowest Tier Mission Venue for Bronze Ranks

Lowest Tier Mission Type + Intel for Bronze Ranks

Middle Tier Mission Venue for Bronze Ranks

Middle Tier Mission Type + Intel for Bronze Ranks

Highest Tier Mission Venue for Bronze Ranks

Highest Tier Mission Type + Intel for Bronze Ranks

0. Zhey AunaDart/Pellet Gau PrimeShuriken/MIRVB Zhey AunaLaser/Shuriken
1.Shuriken/Pellet Arcology CQ-6Dart/Pellet Gau PrimeShuriken/MIRVB
2.Dart/Pellet Arcology CQ-6General (−Boomerangs) Zhey AunaShuriken/MIRVB
3.Shuriken/Pellet Gau PrimeShuriken/MIRVB Arcology CQ-6Dart/Pellet/Laser
4.Shuriken/MIRVB Arcology CQ-6Dart/Pellet/Laser Ceres MajorGeneral (−Boomerangs)
5.Shuriken/MIRVB Gau PrimeGeneral (−Boomerangs) Arcology CQ-6Laser/Shuriken
6.Dart/Pellet Arcology CQ-6Dart/Pellet/Laser Gau PrimeGeneral (−Boomerangs)
7.Shuriken/MIRVB Gau PrimeGeneral (−Boomerangs) Arcology CQ-6General (−Boomerangs)
8.Dart/Pellet Arcology CQ-6Dart/Pellet/Laser Zhey AunaShuriken/MIRVB
9.Shuriken/MIRVB Arcology CQ-6Dart/Pellet Ceres MajorLaser/Shuriken

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. The Shuriken/Pellet mission is a substitute of the Boomerang/Shuriken/MIRV at Silver ranks and above, due to the absence of boomerangs at Bronze ranks. This unique mission type to Bronze ranks only features pellets and shurikens, nothing else.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVB 5/30 (16.67%)2/30 (6.67%)2/30 (6.67%)9/30 (30%)
Shuriken/Pellet2/30 (6.67%)--2/30 (6.67%)
Dart/Pellet-6/30 (20%)-6/30 (20%)
General (−Boomerangs) --4/30 (13.33%)4/30 (13.33%)
Dart/Pellet/Laser --6/30 (33.33%)6/30 (20%)
Laser/Shuriken 1/30 (3.33%)1/30 (3.33%)1/30 (3.33%)3/30 (10%)
Total by Affinity8/30 (26.67%)9/30 (30%)13/30 (43.33%)

Daily Mission Cycle for Ace Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

*Note that the cycle for the silver ranks may randomly deviate for one mission of the cycle on random cycles. For example, on Sequence 7, the A mission was somehow a Dart/Pellet/Laser instead of a Laser/Pellet mission for one mission in about 4 cycles.

Sequence No


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank

0. Zhey AunaShuriken/MIRVB Ceres MajorGeneral (−Boomerangs) Arcology CQ-6Laser/Shuriken
1. Gau PrimeGeneral (−Boomerangs) Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang/MIRV
2. Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang/MIRV Ceres MajorGeneral (−Boomerangs)
3. Gau PrimeGeneral (−Boomerangs) Blight, Sector[3,84]Dart/Pellet/Laser Arcology CQ-6Dart/Boomerang/Pellet
4. Zhey AunaShuriken/MIRVB Ceres MajorDart/Boomerang/Pellet Gau PrimeLaser/Shuriken
5. Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRVB Ceres MajorDart/Boomerang/Pellet
6. Gau PrimeShuriken/MIRVB Arcology CQ-6Dart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang/MIRV
7. Zhey AunaDart/Pellet Ceres MajorGeneral (−Boomerangs) Arcology CQ-6Laser/Pellet
8. Arcology CQ-6Dart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang/MIRV Ceres MajorShuriken/MIRVB
9. Zhey AunaShuriken/MIRVB Arcology CQ-6Dart/Boomerang/Pellet Blight, Sector[3,84]Dart/Pellet/Laser

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVB 3/30 (10%)-3/30 (10%)6/30 (20%)
Shuriken/Boomerang/MIRV 4/30 (13.33%)--4/30 (13.33%)
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -4/30 (13.33%)-4/30 (13.33%)
General (−Boomerangs) --5/30 (16.67%)5/30 (16.67%)
Dart/Pellet/Laser -2/30 (6.67%)3/30 (10%)5/30 (16.67%)
Laser/Shuriken -1/30 (3.33%)1/30 (3.33%)2/30 (6.67%)
Laser/Pellet --2/30 (6.67%)2/30 (6.67%)
Total by Affinity7/30 (23.33%)9/30 (30%)14/30 (46.67%)

Daily Mission Cycle for Lieutenant Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank

0. Zhey AunaShuriken/MIRVB Ceres MajorGeneral (−Boomerangs) Arcology CQ-6Dart/Boomerang/Laser
1. Gau PrimeGeneral (−Boomerangs) Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang/MIRV
2. Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang/MIRV Gau PrimeLaser/Pellet
3. Gau PrimeGeneral (−Boomerangs) Blight, Sector[3,84]Dart/Pellet/Laser Ceres MajorDart/Boomerang/Laser
4. Zhey AunaShuriken/MIRVB Ceres MajorDart/Boomerang/Pellet Gau PrimeGeneral (−Boomerangs)
5. Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRVA Ceres MajorDart/Boomerang/Pellet
6. Gau PrimeShuriken/MIRVA Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Laser/Shuriken
7. Zhey AunaDart/Pellet Blight, Sector[3,84]Shuriken/Boomerang/MIRV Ceres MajorShuriken/MIRVA
8. Arcology CQ-6Dart/Pellet/Laser Ceres MajorLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser
9. Zhey AunaShuriken/MIRVA Arcology CQ-6Dart/Boomerang/Pellet Ceres MajorLaser/Shuriken

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/30 (3.33%)-3/30 (10%)6/30 (20%)
Shuriken/MIRVB 2/30 (6.67%)--
Shuriken/Boomerang/MIRV 3/30 (10%)--3/30 (10%)
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -3/30 (10%)-3/30 (10%)
General (−Boomerangs) --4/30 (13.33%)4/30 (13.33%)
Dart/Boomerang/Laser -1/30 (3.33%)1/30 (3.33%)2/30 (6.67%)
Dart/Pellet/Laser -2/30 (6.67%)2/30 (6.67%)4/30 (13.33%)
Laser/Shuriken 1/30 (3.33%)-2/30 (6.67%)3/30 (10%)
Laser/Pellet --3/30 (10%)3/30 (10%)
Total by Affinity7/30 (23.33%)8/30 (26.67%)15/30 (50%)

Daily Mission Cycle for Captain Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

*Note that the cycle for the silver ranks may randomly deviate for one mission of the cycle on random cycles. No such deviation is observed so far for Captain, but on Lieutenant and Ace ranks, there have been a few exceptions.

Sequence No


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank

0. Zhey AunaDart/MIRV Ceres MajorGeneral (−Boomerangs) Arcology CQ-6Dart/Boomerang/Laser
1. Gau PrimeGeneral (−Boomerangs) Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang/MIRV
2. Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang/MIRV Gau PrimeLaser/Pellet
3. Gau PrimeGeneral (−Boomerangs) Blight, Sector[3,84]Dart/Pellet/Laser Ceres MajorDart/Boomerang/Laser
4. Zhey AunaShuriken/MIRVB Ceres MajorDart/MIRV Gau PrimeGeneral (−Boomerangs)
5. Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRVB Ceres MajorDart/Boomerang/Pellet
6. Gau PrimeShuriken/MIRVA Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Laser/Shuriken
7. Zhey AunaDart/Pellet Blight, Sector[3,84]Shuriken/Boomerang/MIRV Ceres MajorShuriken/MIRVA
8. Arcology CQ-6Dart/Pellet/Laser Ceres MajorLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser
9. Zhey AunaShuriken/MIRVA Arcology CQ-6Dart/Boomerang/Pellet Gau PrimeDart/MIRV

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/30 (3.33%)-2/30 (6.67%)5/30 (16.67%)
Shuriken/MIRVB 1/30 (3.33%)-1/30 (3.33%)
Dart/MIRV 1/30 (3.33%)1/30 (3.33%)1/30 (3.33%)3/30 (10%)
Shuriken/Boomerang/MIRV 3/30 (10%)--3/30 (10%)
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -2/30 (6.67%)-2/30 (6.67%)
General (−Boomerangs) --4/30 (13.33%)4/30 (13.33%)
Dart/Boomerang/Laser -2/30 (6.67%)-2/30 (6.67%)
Dart/Pellet/Laser -2/30 (6.67%)2/30 (6.67%)4/30 (13.33%)
Laser/Shuriken 1/30 (3.33%)-1/30 (3.33%)2/30 (6.67%)
Laser/Pellet --3/30 (10%)3/30 (10%)
Total by Affinity7/30 (23.33%)9/30 (30%)14/30 (43.33%)

Daily Mission Cycle for Colonel Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle. Instead, refer to Appendix B1 for the specialist mission cycle for Colonel.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank

0. Zhey AunaDart/Boomerang/Pellet Dovacoon ForgeGeneral (−Pellets)
1. Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang/MIRV
2. Ceres MajorDart/Boomerang/Laser Blight, Sector[3,84]Laser/Pellet
3. Blight, Sector[3,84]Shuriken/Boomerang/MIRV Arcology CQ-6Dart/Pellet/Laser
4. Arcology CQ-6Laser/Pellet Ceres MajorGeneral (−Lasers)
5. Zhey AunaShuriken/MIRVA Ceres MajorGeneral (−Boomerangs)
6. Gau PrimeGeneral (−Boomerangs) Dovacoon ForgeDart/MIRV
7. Ceres MajorDart/Boomerang/Laser Gau PrimeGeneral (−Pellets)
8. Gau PrimeShuriken/MIRVB Ceres MajorLaser/Shuriken
9. Blight, Sector[3,84]Laser/Shuriken Dovacoon ForgeDart/Boomerang/Pellet

The affinity / mission type distribution table for ONLY the normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/20 (5%)--2/20 (10%)
Shuriken/MIRVB --1/20 (5%)
Dart/MIRV -1/20 (5%)-1/20 (5%)
Shuriken/Boomerang/MIRV 2/20 (10%)--2/20 (10%)
Dart/Boomerang/Pellet -2/20 (10%)-2/20 (10%)
General (−Lasers) --1/20 (5%)1/20 (5%)
General (−Boomerangs) --2/20 (10%)2/20 (10%)
General (−Pellets) 1/20 (5%)-1/20 (5%)2/20 (10%)
Dart/Boomerang/Laser -2/20 (10%)-2/20 (10%)
Dart/Pellet/Laser --2/20 (10%)2/20 (10%)
Laser/Shuriken 1/20 (5%)1/20 (5%)-2/20 (10%)
Laser/Pellet -1/20 (5%)1/20 (5%)2/20 (10%)
Total by Affinity5/20 (25%)7/20 (35%)8/20 (40%)

Daily Mission Cycle for Major Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle. Instead, refer to Appendix B2 for the specialist mission cycle for Major.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Major rank


Mission Type + Intel for Major rank


Mission Venue for Major rank


Mission Type + Intel for Major rank


Mission Venue for Major rank


Mission Type + Intel for Major rank

0. Zhey AunaDart/Boomerang/Pellet Arcology CQ-6General (−Pellets)
1. Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang/MIRV¤
2. Ceres MajorGeneral (−Pellets) Blight, Sector[3,84]General (−Pellets)
3. Blight, Sector[3,84]Shuriken/Boomerang/MIRV Ceres MajorGeneral (−Boomerangs)
4. Arcology CQ-6Laser/Pellet Ceres MajorGeneral (−Lasers)
5. Zhey AunaShuriken/MIRVA Ceres MajorDart/Boomerang/Pellet¤
6. Ceres MajorGeneral (−Boomerangs) Arcology CQ-6General (−Pellets)
7. Ceres MajorDart/MIRV Gau PrimeGeneral (−Pellets)
8. Gau PrimeDart/Boomerang/Laser Dovacoon ForgeDart/MIRV
9. Dovacoon ForgeLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser

The affinity / mission type distribution table for ONLY normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. A currency sign symbol (¤) appended to the mission type indicate the presence of Caged MIRVs in that mission, while the number of currency sign symbols appended to the numbers indicate how many missions of that mission type / affinity has Caged MIRVs.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/20 (5%)--1/20 (5%)
Dart/MIRV -2/20 (10%)-2/20 (10%)
Shuriken/Boomerang/MIRV 1/20 (5%)--2¤/20 (10%)
Shuriken/Boomerang/MIRV¤ 1¤/20 (5%)--
Dart/Boomerang/Pellet -1/20 (5%)-2¤/20 (10%)
Dart/Boomerang/Pellet¤ -1¤/20 (5%)-
General (−Lasers) --1/20 (5%)1/20 (5%)
General (−Boomerangs) --2/20 (10%)2/20 (10%)
General (−Pellets) -3/20 (15%)2/20 (10%)5/20 (25%)
Dart/Boomerang/Laser --1/20 (5%)1/20 (5%)
Dart/Pellet/Laser -1/20 (5%)1/20 (5%)2/20 (10%)
Laser/Shuriken 1/20 (5%)--1/20 (5%)
Laser/Pellet --1/20 (5%)1/20 (5%)
Total by Affinity4¤/20 (20%)8¤/20 (40%)8/20 (40%)20¤¤/20

Daily Mission Cycle for Commander Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle. Instead, refer to Appendix B3 for the specialist mission cycle for Commander.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Commander rank


Mission Type + Intel for Commander rank


Mission Venue for Commander rank


Mission Type + Intel for Commander rank


Mission Venue for Commander rank


Mission Type + Intel for Commander rank

0. Zhey AunaDart/Boomerang/Pellet Arcology CQ-6General (−Pellets)
1. Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang/MIRV¤
2. Ceres MajorGeneral (−Lasers) Blight, Sector[3,84]General (−Pellets)
3. Blight, Sector[3,84]Shuriken/Boomerang/MIRV Arcology CQ-6Dart/Pellet/Laser
4. Arcology CQ-6Laser/Pellet Ceres MajorGeneral (−Lasers)
5. Zhey AunaShuriken/MIRVA Dovacoon ForgeDart/Boomerang/Pellet¤
6. Ceres MajorGeneral (−Boomerangs) Arcology CQ-6General (−Pellets)¤
7. Ceres MajorDart/MIRV Gau PrimeGeneral (−Boomerangs)
8. Gau PrimeDart/Boomerang/Laser Dovacoon ForgeLasers Only
9. Dovacoon ForgeLaser/Shuriken Arcology CQ-6Lasers Only

The affinity / mission type distribution table for ONLY normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. A currency sign symbol (¤) appended to the mission type indicate the presence of Caged MIRVs in that mission, while the number of currency sign symbols appended to the numbers indicate how many missions of that mission type / affinity has Caged MIRVs.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/20 (5%)--1/20 (5%)
Dart/MIRV -1/20 (5%)-1/20 (5%)
Shuriken/Boomerang/MIRV 1/20 (5%)--2¤/20 (10%)
Shuriken/Boomerang/MIRV¤ 1¤/20 (5%)--
Dart/Boomerang/Pellet -1/20 (5%)-2¤/20 (10%)
Dart/Boomerang/Pellet¤ -1¤/20 (5%)-
General (−Lasers) -1/20 (5%)1/20 (5%)2/20 (10%)
General (−Boomerangs) --2/20 (10%)2/20 (10%)
General (−Pellets) -1/20 (5%)1/20 (5%)3¤/20 (15%)
General (−Pellets)¤ -1¤/20 (5%)-
Dart/Boomerang/Laser --1/20 (5%)1/20 (5%)
Dart/Pellet/Laser --2/20 (10%)2/20 (10%)
Laser/Shuriken 1/20 (5%)--1/20 (5%)
Laser/Pellet --1/20 (5%)1/20 (5%)
Lasers Only -2/20 (10%)-2/20 (10%)
Total by Affinity4¤/20 (20%)8¤¤/20 (40%)8/20 (40%)20¤¤¤/20

Daily Mission Cycle for Marshal Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all Invader weaponries that are possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle. Instead, refer to Appendix B4 for the specialist mission cycle for Marshal.

To determine the sequence number to look at, take the last 2 digits of the Mission Number. Then divide it by 20, and take the remainder as the answer. [Mathematically, this means (Mission Number) % 20, where the % symbol means modulo.]

  • For example, if the Mission Number is #3957, the sequence number is 17. (57 is the last 2 digits of the Mission Number. Then, 57 ÷ 20 = 2 with a remainder of 17.)
Sequence No


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank

0. Gau PrimeGeneral (−Boomerangs) Arcology CQ-6Lasers Only
1. Arcology CQ-6Dart/MIRV Prometheus ArrayShuriken/Boomerang/MIRV
2. Zhey AunaDart/Boomerang/Pellet Prometheus ArrayGeneral (−Pellets)
3. Blight, Sector[3,84]General (−Pellets) Dovacoon ForgeDart/Boomerang/Pellet
4. Gau PrimeDart/Pellet/Laser Dovacoon ForgeShuriken/MIRVB¤
5. Blight, Sector[3,84]Dart/Boomerang/Laser Arcology CQ-6Dart/Pellet/Laser
6. Zhey AunaShuriken/Boomerang/MIRV Arcology CQ-6Dart/MIRV
7. Gau PrimeLaser/Pellet Ceres MajorGeneral (−Boomerangs)
8. Ceres MajorLaser/Shuriken/Pellet Blight, Sector[3,84]General (−Pellets)
9. Zhey AunaGeneral (−Lasers) Arcology CQ-6Laser/Pellet
10. Gau PrimeGeneral (−Boomerangs) Ceres MajorDart/Boomerang/Laser
11. Arcology CQ-6Lasers Only Blight, Sector[3,84]Shuriken/MIRVA
12. Dovacoon ForgeDart/Boomerang/Pellet Blight, Sector[3,84]Laser/Shuriken
13. Zhey AunaGeneral (−Pellets) Ceres MajorLaser/Shuriken¤
14. Blight, Sector[3,84]Dart/Pellet/Laser Gau PrimeShuriken/MIRVA
15. Dovacoon ForgeShuriken/MIRVA Arcology CQ-6Dart/Boomerang/Laser
16. Zhey AunaShuriken/Boomerang/MIRV Blight, Sector[3,84]Laser/Pellet
17. Gau PrimeLaser/Shuriken Dovacoon ForgeGeneral (−Pellets)
18. Blight, Sector[3,84]Laser/Pellet Gau PrimeGeneral (−Lasers)
19. Arcology CQ-6Shuriken/MIRVB Ceres MajorDart/MIRV¤

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. A currency sign symbol (¤) appended to the mission type indicate the presence of Caged MIRVs in that mission, while the number of currency sign symbols appended to the numbers indicate how many missions of that mission type / affinity has Caged MIRVs.

Mission TypeUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRVA 1/40 (2.5%)1/40 (2.5%)1/40 (2.5%)5¤/40 (12.5%)
Shuriken/MIRVB --1/40 (2.5%)
Shuriken/MIRVB¤ -1¤/40 (2.5%)-
Dart/MIRV --2/40 (5%)3¤/40 (7.5%)
Dart/MIRV¤ -1¤/40 (2.5%)-
Shuriken/Boomerang/MIRV 3/40 (7.5%)--3/40 (7.5%)
Dart/Boomerang/Pellet -3/40 (7.5%)-3/40 (7.5%)
General (−Lasers) 1/40 (2.5%)-1/40 (2.5%)2/40 (5%)
General (−Boomerangs) --3/40 (7.5%)3/40 (7.5%)
General (−Pellets) 2/40 (5%)1/40 (2.5%)2/40 (7.5%)5/40 (12.5%)
Dart/Boomerang/Laser -2/40 (5%)1/40 (2.5%)3/40 (7.5%)
Dart/Pellet/Laser -1/40 (2.5%)2/40 (5%)3/40 (7.5%)
Laser/Shuriken/Pellet --1/40 (2.5%)1/40 (2.5%)
Laser/Shuriken 1/40 (2.5%)-1/40 (2.5%)3¤/40 (7.5%)
Laser/Shuriken¤ --1¤/40 (2.5%)
Laser/Pellet -2/40 (5%)2/40 (5%)4/40 (10%)
Lasers Only -1/40 (2.5%)1/40 (2.5%)2/40 (5%)
Total by Affinity8/40 (20%)14¤¤/40 (35%)18¤/40 (45%)40¤¤¤/40

Trivia 3: The fastest Marshal SSSS clear time for a single mission is 0:46.66, achieved using Shogun Sigma by Itvara on June 4, 2020 or Mission #1615. This record is undefeated even until today.

NPC Transmissions

Here are the one-off transmissions given by Operator Mian:

ConditionOperator Mian's Transmission

First Time completing all 3 Daily Missions

Note: This also applies if you uninstalled the app and login to your Firi account that has already completed all daily missions for the day.

Sweet, you completed your Daily Missions! New ones are ready soon / in a few hours / tomorrow.

Before the new Daily Missions arrive, you could try the current ones again with other ships.

OR

Before the new Daily Missions arrive, you could try continue your Campaign Missions.

Encountering Specialist Missions for the first timeYou'll see Specialist Missions among the Daily Missions now. They have specific requirements that make them more challenging, check it out.

You will be reporting to different NPCs as you progress from bronze to silver to gold ranks. These NPCs give you a different transmission depending on certain conditions.

  • In the table below, assume that the Marshal Liss in gold ranks and the Marshal Liss in Marshal rank are different NPCs.
    • So treat it like the Marshal Liss in gold ranks can transfer you to the Marshal Liss in Marshal rank, and vice versa.

Below shows the list of possible transmissions you can receive from the different NPCs:

Captain Merrick
Commander Khier
Marshal Liss
NPC appears in:Bronze ranks Silver ranks Gold ranks Marshal rank

Debriefing

  • Not All Daily Missions Cleared
Take a moment for your results and let's move on!Check your missions results and take notes.Have a look at your previous mission results.Here's your debriefing, those missions were tough.
Here's your debriefing.Have a look at your mission results and proceed.Here's your debriefing, I think you can do better.Solid effort, but some of them got away.
These are the results of your previous missions.Here's your debriefing, it could be better.Take a look at your previous results and report back.Those results are good, but could be better.
Check your mission results and find some ways to improve.
We can't win them all, but let's keep trying.

Debriefing

  • All Daily Missions Cleared
These mission results are great, keep it up!Good mission result [Rank], but don't linger on it.Excellent missions results!Look back at that excellent result!
Stellar job on your previous mission!Making some progress, finally.More results like these and I will be calling you Marshal.These results are fantastic, at this rate we might win.
Like I said before, great flying pilot.These results earned you your promotion, carry on.Please go over your results and report back.Mission results like this bring some light in the darkness.
Fantastic missions results.
A debriefing like this lightens my mood, thank you.

New Daily Missions

  • Maintain Rank / Rank Promoted
  • Stay with same NPC
New missions are ready, [Rank]. I have selected the easiest first, so let's go go go!It's time to launch soon. Ready or not, the invaders are coming.I have assigned new missions and they are no joke, get ready.A scary amount of Invaders in these new missions, good luck!
I have got some fresh new missions for you. Easy, medium and hard. Let's fly!Another fresh set of missions, feels good.New missions in multiple sectors, keep your cool and go for it.These missions are challenging as ever. Let's see who's contending for top spot.
Huzzah, new missions! I have selected the easiest one for you already.Easy, medium or hard, I don't care, just start one and make us proud.Check the intel on these new missions, pick a fitting ship and let's go.I have assigned a new set of epic missions, pick your best ship and launch!
New missions lined up, check! Ship, check! [Rank], launch when ready.I have picked three new missions, you can pick which one to fly first.New missions with plenty of Invaders, whichever you pick, good luck!A new day, a new set of missions. These are the most difficult missions I could get for us.
Three new missions with different difficulties, let's show the Invaders who's boss.Three new missions are ready for you, complete them all for a promotion.Let's blow those Invaders out of this solar system, buckle up!Check out the new missions, how can there be so many Invaders?
New Invaders sighted! Get in your ship and go! There is a huge number of Invaders lined up. Get ready to intercept them.
I'm glad you're here, the invaders are all over us. Let's go shoot some!

New Daily Missions

  • Rank Demoted
  • Stay with same NPC
Get some practice with these easier missions. Finish at least one to keep your rank.I guess that was a bit too much. You're demoted so you can fly these easier missions.A minor setback, I am sure. On a positive note, today's missions should be more manageable.-
I am demoting you so you can pick an easier mission. Give it your best shot.Pay attention to the Mission Intel, [Rank]. Fly a ship that matches the Damage Type.There are no shortcuts to victory. Only skill and hard work.
Try a different ship if it's not working out. Explore what works for you at this lower rank.Don't let any Invader got away. Use your Aura and Zen better and they won't.Nice try, but not good enough. We'll continue one rank lower.
Start with the easiest mission today. Complete one to avoid demotion.Consider switching ships or installing some upgrades to avoid another demotion.There are plenty of missions to fly, it doesn't hurt to try one that is slightly easier.
You need to complete at least one mission to keep your rank. Let's go shoot some!Don't let me down [Rank]. Complete at least one mission.I'm dropping you one rank, let's see if you can recover after those last missions.

New Daily Missions

  • Rank Demoted
  • Transferred to this NPC
Regardless of those results, it's great to have you back on my squadron, let's get cracking.Seems like the Marshal was a bit too much for you. No worries, we have plenty missions to do.Let's move the difficulty of your missions down a notch and come back strong.-
Don't worry about those results, let's work a bit more on those basics.I guess promotion was a bit too early, I'll toughen you up a bit more. Get ready.You've seen the other side now, but I guess it was a bit too much.
You're back here because you prefer me over Commander Khier, right?Nevermind the results, I thought I'd see you back. Let's work on that routine before moving on.Marshal is not for everyone, complete some more missions here before moving back up.
Glad to have you back on board, even if it is just for a few missions.I understand, it's tough. Sometimes the challenge can push you down. Push back Captain.Even the best can use some practice at a lower rank, take all the time you need.
Let's work on those basics before you move back up.Hah! It's you again, good. Come show the other pilots how it's done.Don't mind those pilots going for #1, focus on completing the mission.
Maybe Marshal is not for you. It doesn't really matter, as long as you blast more Invaders.

New Daily Missions

  • Rank Promoted
  • Transferred to this NPC
-You're placed under my wing now Ace, don't let me down.Welcome to the elite, Colonel. I knew I am a good judge of talent.-
I've heard about your skills and I hope the stories are true. Let's go.Good job getting this far Colonel, now let's get even further.
We have battles to win Ace. Your new Missions are ready so what are you still doing here.We need more pilots like you, welcome Colonel. Let's start strong.
Attention Ace, time to shape up and push back those Invaders, you have potential.Excellent flying so far, I've kept track of your progress. It's time to take it to the next level.
Alright Ace, are you ready? Wait, don't answer that, show me.You made it here, good job. Together we will beat these Invaders!

New Daily Missions

  • Only appears if you have previously played a daily mission and did not login for some time.
  • Promotion or Demotion do not matter.
  • Estimated >2 weeks.
Welcome back [Rank], it's been a while but new missions are ready for you.Welcome back [Rank], I've got new missions for you when you're ready.Welcome back [Rank], I've got some missions ready for you.Welcome back Marshal, ready to rejoin our ranks?
Good to see you again [Rank], ready to get back into flying some missions?Thanks for reporting back in [Rank], today's missions would benefit from able pilots like yourself.[Rank], good to see you again. Daily missions are ready when you are.Great to see you again Marshal, we could really use your help. Ready to fly?
I'm happy you're back [Rank], I've prepared some missions to celebrate your return.Glad you're back [Rank], we can use your help.Glad you're back [Rank], ready to attack some invaders?Welcome back Marshal, your skills would be a welcome addition today.

First Daily Mission Cleared

Note: For gold ranks and Marshal rank, this is also used for the second daily mission cleared.

Great job! Now try and complete the next daily mission.Nice, that's what I like to see. Next!Good Job, let's go for another one.Done and dusted, ready for another one?
Nice, that's one down! The next mission is ready, let's go!BOOM, just like that. On to the next mission.Excellent flying, keep up the good work.Great flying, these missions are something else.
Great shooting. Up for some more?You're worthy of your rank, [Rank]. There are still plenty of Invaders out there so go again!Nice moves, I hope other pilots are watching.You made it through this? I am impressed. I wonder how you fare in the next one.
I like your style, another mission is in the pipe. Ready for more shooting?Rank secured [Rank]. Now go for one more mission, at least.That's one, [Rank]. Now go for one more mission, at least.The action was hectic on that one. Impressive, how you kept your cool.
Very good, you are in shape today, let's keep going!One down, two to go.Another mission completed, good job.That was rather crammed. Well done cutting through that one.
Today's barrage of bullets was almost impenetrable, and yet you made it through.
Good job Marshal, you never fail to impress.

Second Daily Mission Cleared

Note: Not used for gold ranks and Marshal rank.

Excellent work, now complete the final daily mission to earn a promotion!Very nice, now we're really getting somewhere. Next!-
You're on a roll, one more and you've earned yourself a promotion.Showing your potential, [Rank]. One more and you've earned a promotion.
Unstoppable! Complete the third mission to get promoted!Two down, one to go.
Two down, one to go for a promotion. That was some excellent flying.Yep, nice flying. Carry on [Rank], those Invaders won't know what hit them.
Nice shooting. One more and I will personally promote you.That's how I like to see your missions. Completed.

All 3 Daily Missions Cleared

  • Stay with same NPC on next daily mission reset
Wow, those Invaders didn't know what hit them. You earned a promotion.You've proven yourself today and it seems you can handle more. Good job.I'm pleased to learn you haven't reached your peak yet.I bow deeply for your efforts and success, well done.
All three missions completed! That's worthy of a promotion.Good job, you've earned this promotion. Next!Three missions completed, excellent flying. A well earned promotion.Triple crown as Marshal! I have nothing but respect.
Excellent shooting, three missions down means you earned this!You have not disappointed me. Congratulations.Not many get through this. I am suitably impressed.An amazing accomplishment today, time to relax and prepare for whatever comes next.
I'm proud to have you on my squadron, you deserve this.This is what I expect from you, excellent flying today.Commendable, how you blasted through the Invaders. Rank up!Three missions completed, outstanding. Done or going for #1?
That was some excellent flying out there today.I'm impressed with your continued improvements. Get ready for the next challenge.More of this and I might consider you for Marshal some day.Wow that was some intense action. All dailies completed, epic!
Amazing flying, share your flight recorder with other pilots, they can learn a thing or two.

All 3 Daily Missions Cleared

  • Transfer to different NPC on next daily mission reset
AMAZING! You are officially too good for my squadron. A well earned promotion.Playtime is over, Captain. You're going up with the big pilots now.Impressive! I hand-pick only the best pilots for the highest ranks.-
Outstanding, you set an example today. Report to your new Commander, congratulations!Marshal Liss handpicked you for promotion. Good luck.I think you are ready, congratulations and good luck.
Very well done, Commander Khier requested you for his squadron. See you around!Strong and steady, you've shown good progress. Remember what you learned.Some say that this is where it truly begins, Marshal.
Those were some truly great missions pilot, it's time for you to move on, god speed.It was an honor to have you Captain. Congratulations on your promotion.That was some impressive flying, let's see if you're ready for what comes next.
That was a great start and you quickly outgrew these ranks. Well done.That's it, my part is done. Keep pushing and make me proud.Top notch performance, the minimmum requirement for what comes next. See you on the other side.

Trivia: Here's a fun transmission that was custom made by the dev as a cheeky response to a player on the Discord who was unable to clear a Marshal S2 mission. Note that this transmission will never occur.