FAQ (IOS) by light_rock_zz

Version: 4.4 | Updated: 11/13/2024
FAQ of the Month Winner: January 2020 | Highest Rated Guide

Daily Missions

Daily Mission Details & General Strategies

Mission Venues

NPC Transmissions

Introduction to different Mission Types

The mission debriefing will only come at the fastest, 15 minutes after the mission reset time.

There are a total of 10 ranks (excluding Rookie ). Each rank has 3 missions of varying difficulty. The first two missions will almost always be easier than the 3rd mission.

Criteria:
Rank DemotionMaintain RankRank Promotion
  • Attempted any of the 3 daily missions
  • Not able to clear any of the 3 daily missions by clearing all available waves
  • Attempted and cleared any one of the 3 daily missions
  • Not attempting the other 1 or 2 daily missions is acceptable
  • Clearing 2 out of 3 of the daily missions fulfills the criteria to remain at current rank

OR:

  • Did NOT attempt any of the 3 daily missions. You are considered to have not attempted the mission if you did not kill a single Invader in a mission. This means you can start the mission, but kill yourself before any Invader in wave 1-1 dies.
  • Cleared ALL 3 of the daily missions. If you are not able to attempt the specialist mission because you do not have any of the ships allowed for the specialist mission, then it is impossible to promote that day.

Your rank will be updated to the higher rank once you clear all 3 missions in your current rank, which can be confusing due to the mismatch between mission leaderboards and your reflected rank elsewhere.

Progress made in community missions do not affect rank promotion or demotion.

The order of ranks, from lowest to highest is shown in the table below. Click on the icon of the rank below to be redirected straight to the daily mission cycle for that rank.

Alternatively, you may also head over to the Apex Search Website (Website URL below) which automatically updates everyday on what are the current and next 20 daily missions:
https://elegater.github.io/

RankRookieCadetEnsignSergeant
Icon
Missions#1, #2D, C, BC, B, AB, A, S
Rank AceLieutenantCaptain
Icon
D, C, BC, B, AB, A, S
Rank ColonelMajorCommanderMarshal
Icon
Missions D, C, BC, B, AB, A, SSS, SSS, SSSS
  • Daily leaderboards are split for ranks for bronze and silver ranks .
    • You can only place on any one of the many leaderboards.
    • According to the devs, there are 5 separate leaderboards for each silver rank .
  • For gold ranks and Marshal rank, there is only one leaderboard.
  • Daily missions reset at exactly 12am GMT+0 / UTC+0 everyday.
    • It is possible to start a mission before the mission resets, and finish that run. This final run will still give you credits and the progress will be updated if it is better than any previous run (or if you have never attempted this mission).
    • After you return from the mission however, the mission reset is triggered immediately.
  • The credit reward per wave cleared is a flat ¢10, no matter the rank.
    • You will thus earn a maximum of ¢200 per daily mission for ranks Ace and above.
    • For Cadet , Ensign & Sergeant , the leftmost & middle daily missions will earn you a maximum of ¢160 since there are only 4 Acts, while the rightmost daily mission will earn you a maximum of ¢200 as there are 5 Acts.

Marshal rank specialist daily missions can often be excruciatingly difficult.

  • It may serve you better to fully clear 2 daily missions in a any rank except Marshal , and get to 5-4 in a 3rd daily mission to give you a good credit earning of ¢590 per day to maximize credit earnings.
  • As an early player, if profit maximizing is the priority, it is beneficial to stay at the Captain rank so that you can always get to 5-4 in a 3rd daily mission, rather than risking not being able to reach 5-4 in a specialist mission .
    • However, staying in a lower rank will not allow you as a player to improve your skills.
  • As such, it is recommended that you promote to Colonel and above once you have a maxed out ship for each Aura and Zen .
    • Not having a ship that has Goliath Missile , Focus Lance or Clover ATS maxed out is fine since there are no specialist missions that feature exclusively these Auras or Zens .
  • You can then promote to Marshal rank once you can attempt all group specialist missions comfortably.

The daily missions follow a set cycle, which includes different types of missions.

  • You might want to know what you are coming up against on some days, as some mission types are generally more difficult than others.
  • This is to prepare to buy some ships, especially if you are a starting player.

Mission Venues

As you progress through the ranks, you will start exploring new venues.

  • Starting from bronze ranks (Cadet , Ensign & Sergeant ), you only have access to the following mission venues:
    • Zhey Auna
    • Gau Prime
    • Arcology CQ-6
    • Ceres Major
  • When you reach the silver ranks (Ace , Lieutenant & Captain ), you will also visit Blight, Sector[3,84]
  • When you reach the gold ranks (Colonel, Major & Commander ), you will also visit Dovacoon Forge
  • Finally, when you reach Marshal rank, you will also visit Prometheus Array, completing your journey between all worlds in Phoenix 2

If you would like to admire the full scrolling versions of these backgrounds, you can use this playlist:
https://youtube.com/playlist?list=PLaRb57eN7Iqc6cHc2_9PN0exIZczsFSFX&si=oL7bFXJn4FOYv8oK

Trivia 1: In a screenshot of Phoenix 2, that was on one of the dev's Twitter / X before the game was officially released which you can see here, it was apparent that Gau Prime was called Sector YY. However, the devs have clarified that these names that you see in the placeholder image were never used in development, so the image was just a placeholder with placeholder names.

Trivia 2: Here's a background of a venue in a pre-alpha version of Phoenix 2 that was never released:

NPC Transmissions

Here are the one-off transmissions given by Operator Mian:

ConditionOperator Mian's Transmission

First Time completing all 3 Daily Missions

Note: This also applies if you uninstalled the app and login to your Firi account that has already completed all daily missions for the day.

Sweet, you completed your Daily Missions! New ones are ready in a few hours / soon / tomorrow, according to the timer.

Before the new Daily Missions arrive, you could try the current one again with other ships.

OR

Before the new Daily Missions arrive, you could try continue your Campaign Missions.

Encountering Specialist Missions for the first timeYou'll see Specialist Missions among the Daily Missions now. They have specific requirements that make them more challenging, check it out.

You will be reporting to different NPCs as you progress from bronze to silver to gold ranks. These NPCs give you a different transmission depending on certain conditions.

  • In the table below, assume that the Marshal Liss in gold ranks and the Marshal Liss in Marshal rank are different NPCs.
    • So treat it like the Marshal Liss in gold ranks can transfer you to the Marshal Liss in Marshal rank, and vice versa.

Below shows the list of possible transmissions you can receive from the different NPCs:

Captain Merrick
Commander Khier
Marshal Liss
NPC appears in:Bronze ranks Silver ranks Gold ranks Marshal rank

Debriefing

  • Not All Daily Missions Cleared
Take a moment for your results and let's move on!Check your missions results and take notes.Have a look at your previous mission results.Here's your debriefing, those missions were tough.
Here's your debriefing.Have a look at your mission results and proceed.Here's your debriefing, I think you can do better.Solid effort, but some of them got away.
These are the results of your previous missions.Here's your debriefing, it could be better.Take a look at your previous results and report back.Those results are good, but could be better.
Check your mission results and find some ways to improve.
We can't win them all, but let's keep trying.

Debriefing

  • All Daily Missions Cleared
These mission results are great, keep it up!Good mission result [Rank], but don't linger on it.Excellent missions results!Look back at that excellent result!
Stellar job on your previous mission!Making some progress, finally.More results like these and I will be calling you Marshal.These results are fantastic, at this rate we might win.
Like I said before, great flying pilot.These results earned you your promotion, carry on.Please go over your results and report back.Mission results like this bring some light in the darkness.
Fantastic missions results.
A debriefing like this lightens my mood, thank you.

New Daily Missions

  • Maintain Rank / Rank Promoted
  • Stay with same NPC
New missions are ready, [Rank]. I have selected the easiest first, so let's go go go!It's time to launch soon. Ready or not, the invaders are coming.I have assigned new missions and they are no joke, get ready.A scary amount of Invaders in these new missions, good luck!
I have got some fresh new missions for you. Easy, medium and hard. Let's fly!Another fresh set of missions, feels good. Complete one to avoid demotion.New missions in multiple sectors, keep your cool and go for it.These missions are challenging as ever. Let's see who's contending for top spot.
Huzzah, new missions! I have selected the easiest one for you already.Easy, medium or hard, I don't care, just start one and make us proud.Check the intel on these new missions, pick a fitting ship and let's go.I have assigned a new set of epic missions, pick your best ship and launch!
New missions lined up, check! Ship, check! [Rank], launch when ready.I have picked three new missions for you, make sure you complete one of them.New missions with plenty of Invaders, whichever you pick, good luck!A new day, a new set of missions. These are the most difficult missions I could get for us.
Three new missions with different difficulties, let's show the Invaders who's boss.Complete one of these new missions to avoid demotion, complete them all for a promotion.Let's blow those Invaders out of this solar system, buckle up!Check out the new missions, how can there be so many Invaders?
New Invaders sighted! Get in your ship and go! There is a huge number of Invaders lined up. Get ready to intercept them.
I'm glad you're here, the invaders are all over us. Let's go shoot some!

New Daily Missions

  • Rank Demoted
  • Stay with same NPC
Get some practice with these easier missions. Finish at least one to keep your rank.I guess that was a bit too much. You're demoted so you can fly these easier missions.A minor setback, I am sure. On a positive note, today's missions should be more manageable.-
I am demoting you so you can pick an easier mission. Give it your best shot.Pay attention to the Mission Intel, [Rank]. Fly a ship that matches the Damage Type.There are no shortcuts to victory. Only skill and hard work.
Try a different ship if it's not working out. Explore what works for you at this lower rank.Don't let any Invader got away. Use your Aura and Zen better and they won't.Nice try, but not good enough. We'll continue one rank lower.
Start with the easiest mission today. Complete one to avoid demotion.Consider switching ships or installing some upgrades to avoid another demotion.There are plenty of missions to fly, it doesn't hurt to try one that is slightly easier.
You need to complete at least one mission to keep your rank. Let's go shoot some!Don't let me down [Rank]. Complete at least one mission.I'm dropping you one rank, let's see if you can recover after those last missions.

New Daily Missions

  • Rank Demoted
  • Transferred to this NPC
Regardless of those results, it's great to have you back on my squadron, let's get cracking.Seems like the Marshal was a bit too much for you. No worries, we have plenty missions to do.Let's move the difficulty of your missions down a notch and come back strong.-
Don't worry about those results, let's work a bit more on those basics.I guess promotion was a bit too early, I'll toughen you up a bit more. Get ready.You've seen the other side now, but I guess it was a bit too much.
You're back here because you prefer me over Commander Khier, right?Nevermind the results, I thought I'd see you back. Let's work on that routine before moving on.Marshal is not for everyone, complete some more missions here before moving back up.
Glad to have you back on board, even if it is just for a few missions.I understand, it's tough. Sometimes the challenge can push you down. Push back Captain.Even the best can use some practice at a lower rank, take all the time you need.
Let's work on those basics before you move back up.Hah! It's you again, good. Come show the other pilots how it's done.Don't mind those pilots going for #1, focus on completing the mission.
Maybe Marshal is not for you. It doesn't really matter, as long as you blast more Invaders.

New Daily Missions

  • Rank Promoted
  • Transferred to this NPC
-You're placed under my wing now Ace, don't let me down.Welcome to the elite, Colonel. I knew I am a good judge of talent.-
I've heard about your skills and I hope the stories are true. Let's go.Good job getting this far Colonel, now let's get even further.
We have battles to win Ace. Your new Missions are ready so what are you still doing here.We need more pilots like you, welcome Colonel. Let's start strong.
Attention Ace, time to shape up and push back those Invaders, you have potential.Excellent flying so far, I've kept track of your progress. It's time to take it to the next level.
Alright Ace, are you ready? Wait, don't answer that, show me.You made it here, good job. Together we will beat these Invaders!

New Daily Missions

  • Only appears if you have previously played a daily mission and did not login for some time.
  • Promotion or Demotion do not matter.
  • Estimated >2 weeks.
Welcome back [Rank], it's been a while but new missions are ready for you.Welcome back [Rank], I've got new missions for you when you're ready.Welcome back [Rank], I've got some missions ready for you.-
Good to see you again [Rank], ready to get back into flying some missions?Thanks for reporting back in [Rank], today's missions would benefit from able pilots like yourself.[Rank], good to see you again. Daily missions are ready when you are.
I'm happy you're back [Rank], I've prepared some missions to celebrate your return.Glad you're back [Rank], we can use your help.Glad you're back [Rank], ready to attack some invaders?

First Daily Mission Cleared

Note: For gold ranks and Marshal rank, this is also used for the second daily mission cleared.

Great job! Now try and complete the next daily mission.Nice, that's what I like to see. Next!Good Job, let's go for another one.Done and dusted, ready for another one?
Nice, that's one down! The next mission is ready, let's go!BOOM, just like that. On to the next mission.Excellent flying, keep up the good work.Great flying, these missions are something else.
Great shooting, your rank is secure. Up for some more?You're worthy of your rank, [Rank]. There are still plenty of Invaders out there so go again!Nice moves, I hope other pilots are watching.You made it through this? I am impressed. I wonder how you fare in the next one.
I like your style, another mission is in the pipe. Ready for more shooting?Rank secured [Rank]. Now go for one more mission, at least.That's one more mission completed, good stuff.The action was hectic on that one. Impressive, how you kept your cool.
Very good, no demotion for you today, let's keep going!One down, two to go.Another mission completed, good job.That was rather crammed. Well done cutting through that one.
Today's barrage of bullets was almost impenetrable, and yet you made it through.
Good job Marshal, you never fail to impress.

Second Daily Mission Cleared

Note: Not used for gold ranks and Marshal rank.

Excellent work, now complete the final daily mission to earn a promotion!Very nice, now we're really getting somewhere. Next!-
You're on a roll, one more and you've earned yourself a promotion.Showing your potential, [Rank]. One more and you've earned a promotion.
Unstoppable! Complete the third mission to get promoted!Two down, one to go.
Two down, one to go for a promotion. That was some excellent flying.Yep, nice flying. Carry on [Rank], those Invaders won't know what hit them.
Nice shooting. One more and I will personally promote you.That's how I like to see your missions. Completed.

All 3 Daily Missions Cleared

  • Stay with same NPC on next daily mission reset
Wow, those Invaders didn't know what hit them. You earned a promotion.You've proven yourself today and it seems you can handle more. Good job.I'm pleased to learn you haven't reached your peak yet.I bow deeply for your efforts and success, well done.
All three missions completed! That's worthy of a promotion.Good job, you've earned this promotion. Next!Three missions completed, excellent flying. A well earned promotion.Triple crown as Marshal! I have nothing but respect.
Excellent shooting, three missions down means you earned this!You have not disappointed me. Congratulations.Not many get through this. I am suitably impressed.An amazing accomplishment today, time to relax and prepare for whatever comes next.
I'm proud to have you on my squadron, you deserve this.This is what I expect from you, excellent flying today.Commendable, how you blasted through the Invaders. Rank up!Three missions completed, outstanding. Done or going for #1?
That was some excellent flying out there today.I'm impressed with your continued improvements. Get ready for the next challenge.More of this and I might consider you for Marshal some day.Wow that was some intense action. All dailies completed, epic!
Amazing flying, share your flight recorder with other pilots, they can learn a thing or two.

All 3 Daily Missions Cleared

  • Transfer to different NPC on next daily mission reset
AMAZING! You are officially too good for my squadron. A well earned promotion.Playtime is over, Captain. You're going up with the big pilots now.Impressive! I hand-pick only the best pilots for the highest ranks.-
Outstanding, you set an example today. Report to your new Commander, congratulations!Marshal Liss handpicked you for promotion. Good luck.I think you are ready, congratulations and good luck.
Very well done, Commander Khier requested you for his squadron. See you around!Strong and steady, you've shown good progress. Remember what you learned.Some say that this is where it truly begins, Marshal.
Those were some truly great missions pilot, it's time for you to move on, god speed.It was an honor to have you Captain. Congratulations on your promotion.That was some impressive flying, let's see if you're ready for what comes next.
That was a great start and you quickly outgrew these ranks. Well done.That's it, my part is done. Keep pushing and make me proud.Top notch performance, the minimmum requirement for what comes next. See you on the other side.

Introduction to different Mission Types

Note that these mission types are defined by this guide and not used in-game.

Remembering what each mission type is about from reading its name is easy. Just follow these rules:

  • If the mission is a General-type mission, then expect the common Invader weaponries (pellets, darts, shurikens & lasers) in roughly equal proportions. MIRVs do NOT appear in General-type missions.
    • There is one General-type mission that does NOT have lasers as indicated in both name and mission intel.
    • There is one General-type mission that has a higher density of boomerangs compared to other General-type missions. This mission type is named General/Boomerang. It also does NOT have pellets.
  • The Invader weaponries that are part of the mission type's name are the most dominant Invader weaponries you’ll face.
    • If there is a third Invader weapon, it would usually be slightly less dominant.

The Mission Intel detailed in this guide assumes the worst case scenario (excluding Condors and Rocs , as their appearance do not affect the mission type and have no pattern). In the actual missions, it is expected that some Invader weaponry may not show up on the mission intel. Here are the cases to take note of:

  • Doomsday weapons may not always appear. This applies to all ranks, including Marshal .
    • It is rare to have BOTH Doomsday Lasers and Doomsday Bombs in one mission.
    • In other ranks except Marshal , it is much rarer for Doomsday Super MIRVs to appear.
    • In Silver ranks, it is much rarer for Doomsday Lasers or Doomsday Bombs to appear.
  • MIRVs may not always appear in bronze or silver ranks, even though the mission type may be a Dart/MIRV or Shuriken/Boomerang mission.
    • MIRVs may also not always appear in bronze ranks, even though the mission type may be Shuriken/MIRV mission.
  • Lasers may not always appear in bronze ranks.
  • There are extremely rare cases where Laser MIRVs do not appear in Laser/Pellet missions where they are supposed to appear.

Based on the mission intel and mission venue, you can determine the mission types mentioned in this guide. This allows you to pick the most appropriate ship from the get-go. Just follow the flowchart shown below. (Note that I don't really bother to show for bronze ranks because it matters too little in those ranks.)

Here are the steps to follow to determine the mission type. 80-90% of the time, you should be able to determine the mission type without even playing the mission.

  1. Look out for Laser MIRVs .
  2. If there are no Laser MIRVs, look out for Lasers in the mission.
  3. Look out for Boomerangs . This helps you to choose between Group 2 & 3, or between Group 4 & 5.
    • If there are boomerangs, go to either Group 2 or 4. If there are no boomerangs, go to Group 3 or 5.
    • If Group 2 is confirmed, look for Doomsday Bombs . If there are Doomsday Bombs, then the mission type is confirmed to be General/Boomerang. √ Done! √
    • If Group 4 is confirmed, look for MIRVs . If there are MIRVs, then the mission type is confirmed to be Shuriken/Boomerang. √ Done! √
      • If not, look for Doomsday Bombs . If there are Doomsday Bombs, then the mission type is confirmed to be Dart/Boomerang/Pellet. √ Done! √
    • If Group 5 is confirmed, look for Doomsday Bombs . If there are Doomsday Bombs, then the mission type is confirmed to be Shuriken/MIRV(A). √ Done! √
      • If not, look for Doomsday Super MIRVs . If there are Doomsday Super MIRVs, then the mission type is either Shuriken/MIRV(A) or Dart/MIRV.
  4. Look at the mission venue AND the Invader affinity. This is often the deciding factor between which 1 of the 2 mission types is it in the Group. Refer to the blue sticky notes in the flowchart above for the venues and the associated Invader affinities (if required) that each of the mission types can appear on. Each mission venue can only have 2 affinities of Invaders, as listed:
    • Zhey Auna: Unprotected & Armored Invaders
    • Gau Prime: Armored (Only for bronze ranks) & Shielded Invaders
    • Arcology CQ-6: Armored & Shielded Invaders
    • Ceres Major: Armored & Shielded Invaders
    • Blight, Sector[3,84]: Unprotected & Armored Invaders
    • Dovacoon Forge: Unprotected & Armored Invaders
    • Prometheus Array: Unprotected & Shielded Invaders
  5. If the above 4 steps still didn't work to determine the mission type, at the very least, you would have determined the Group. Unfortunately, at this point, the only thing that you can do is to play the mission to distinguish between 2 mission types in a Group. The small yellow sticky notes in the flowchart shows you what to look for each of the Groups.
    1. Look out for Sinister Invaders. These Invaders have camouflage patterns on their body.
      • You can still opt to suicide before killing any Invader, if you decide to change ship. Or if you can simply decide to just not attempt the mission entirely since you are not considered to have attempted the mission if you did not kill a single Invader at wave 1-1.
    2. If not, look for the presence of shurikens (more common deciding factor) or darts (less common deciding factor).
      • While possible to find out this at wave 1-1 (and change ship/suicide), you might have to play through quite some way into the mission to find out for the presence of shurikens or darts.
      • Looking out for shurikens is a definitive way to determine the mission type within each Group, if you do not want to remember so much.
        • In lower ranks, checking for shurikens can take very long since some mission types have shurikens appear only in much later Acts.
      • In Marshal rank only, pellets are the deciding factor between Laser/Shuriken and Shuriken/Pellet/Laser.

The table below shows the associated difficulty indicated for all 3 missions and for all ranks:

Leftmost Daily Mission Difficulty
, , , , , ,
Middle Daily Mission Difficulty
, , ,
/ / / /
Rightmost Daily Mission Difficulty
, , ,
/ / / /
Daily Mission Cycle for Bronze Ranks

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors are excluded since it does not affect the mission type. (Rocs do NOT appear in bronze ranks.)

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No

Leftmost Mission Venue for Bronze Ranks

Leftmost Mission Type + Intel for Bronze Ranks

Middle Mission Venue for Bronze Ranks

Middle Mission Type + Intel for Bronze Ranks

Rightmost Mission Venue for Bronze Ranks

Rightmost Mission Type + Intel for Bronze Ranks

0.Zhey AunaDart/Pellet Gau PrimeShuriken/MIRV(B) Zhey AunaLaser/Shuriken
1.Shuriken/Pellet Arcology CQ-6Dart/Pellet Gau PrimeShuriken/MIRV(B)
2.Dart/Pellet Arcology CQ-6General Zhey AunaShuriken/MIRV(B)
3.Shuriken/Pellet Gau PrimeShuriken/MIRV(B) Arcology CQ-6Dart/Pellet/Laser
4.Shuriken/MIRV(B) Arcology CQ-6Dart/Pellet/Laser Ceres MajorGeneral
5.Shuriken/MIRV(B) Gau PrimeGeneral Arcology CQ-6Laser/Shuriken
6.Dart/Pellet Arcology CQ-6Dart/Pellet/Laser Gau PrimeGeneral
7.Shuriken/MIRV(B) Gau PrimeGeneral Arcology CQ-6General
8.Dart/Pellet Arcology CQ-6Dart/Pellet/Laser Zhey AunaShuriken/MIRV(B)
9.Shuriken/MIRV(B) Arcology CQ-6Dart/Pellet Ceres MajorLaser/Shuriken

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. The Pellet/Shuriken mission is a substitute of the Boomerang/Shuriken at Silver ranks and above, due to the absence of boomerangs at Bronze ranks. This unique mission type to Bronze ranks literally only features pellets and shurikens, nothing else.

Mission Type + IntelUnprotectedArmoredShieldedTotal by
Mission Type
Dart/Pellet-6/30 (20%)-6/30 (20%)
Shuriken/Pellet2/30 (6.67%)--2/30 (6.67%)
Shuriken/MIRV(B) 5/30 (16.67%)2/30 (6.67%)2/30 (6.67%)9/30 (30%)
Dart/Pellet/Laser --6/30 (33.33%)6/30 (20%)
General --4/30 (13.33%)4/30 (13.33%)
Laser/Shuriken 1/30 (3.33%)1/30 (3.33%)1/30 (3.33%)3/30 (10%)
Total by Affinity8/30 (26.67%)9/30 (30%)13/30 (43.33%)
Daily Mission Cycle for Ace Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

*Note that the cycle for the silver ranks is known to randomly deviate for one mission of the cycle on random cycles. For example, on Sequence 7, the A mission was somehow a Dart/Pellet/Laser instead of a Laser/Pellet mission for one mission in about 4 cycles.

Sequence No


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank


Mission Venue for Ace Rank


Mission Type + Intel for Ace Rank

0.Zhey AunaShuriken/MIRV(B) Ceres MajorGeneral Arcology CQ-6Laser/Shuriken
1.Gau PrimeGeneral Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang
2.Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang Ceres MajorGeneral
3.Gau PrimeGeneral Blight, Sector[3,84]Dart/Pellet/Laser Arcology CQ-6Dart/Boomerang/Pellet
4.Zhey AunaShuriken/MIRV(B) Ceres MajorDart/Boomerang/Pellet Gau PrimeLaser/Shuriken
5.Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRV(B) Ceres MajorDart/Boomerang/Pellet
6.Gau PrimeShuriken/MIRV(B) Arcology CQ-6Dart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang
7.Zhey AunaDart/Pellet Ceres MajorGeneral Arcology CQ-6Laser/Pellet
8.Arcology CQ-6Dart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang Ceres MajorShuriken/MIRV(B)
9.Zhey AunaShuriken/MIRV(B) Arcology CQ-6Dart/Boomerang/Pellet Blight, Sector[3,84]Dart/Pellet/Laser

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission Type + IntelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(B) 3/30 (10%)-3/30 (10%)6/30 (20%)
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -4/30 (13.33%)-4/30 (13.33%)
Shuriken/Boomerang 4/30 (13.33%)--4/30 (13.33%)
Dart/Pellet/Laser -2/30 (6.67%)3/30 (10%)5/30 (16.67%)
General --5/30 (16.67%)5/30 (16.67%)
Laser/Pellet --2/30 (6.67%)2/30 (6.67%)
Laser/Shuriken -1/30 (3.33%)1/30 (3.33%)2/30 (6.67%)
Total by Affinity7/30 (23.33%)9/30 (30%)14/30 (46.67%)
Daily Mission Cycle for Lieutenant Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank


Mission Venue for Lieutenant Rank


Mission Type + Intel for Lieutenant Rank

0.Zhey AunaShuriken/MIRV(B) Ceres MajorGeneral Arcology CQ-6Dart/Boomerang/Laser
1.Gau PrimeGeneral Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang
2.Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang Gau PrimeLaser/Pellet
3.Gau PrimeGeneral Blight, Sector[3,84]Dart/Pellet/Laser Ceres MajorDart/Boomerang/Laser
4.Zhey AunaShuriken/MIRV(B) Ceres MajorDart/Boomerang/Pellet Gau PrimeGeneral
5.Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRV(A) Ceres MajorDart/Boomerang/Pellet
6.Gau PrimeShuriken/MIRV(A) Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Laser/Shuriken
7.Zhey AunaDart/Pellet Blight, Sector[3,84]Shuriken/Boomerang Ceres MajorShuriken/MIRV(A)
8.Arcology CQ-6Dart/Pellet/Laser Ceres MajorLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser
9.Zhey AunaShuriken/MIRV(A) Arcology CQ-6Dart/Boomerang/Pellet Ceres MajorLaser/Shuriken

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission Type + intelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/30 (3.33%)-3/30 (10%)6/30 (20%)
Shuriken/MIRV(B) 2/30 (6.67%)--
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -3/30 (10%)-3/30 (10%)
Shuriken/Boomerang 3/30 (10%)--3/30 (10%)
Dart/Boomerang/Laser -1/30 (3.33%)1/30 (3.33%)2/30 (6.67%)
Dart/Pellet/Laser -2/30 (6.67%)2/30 (6.67%)4/30 (13.33%)
General --4/30 (13.33%)4/30 (13.33%)
Laser/Pellet --3/30 (10%)3/30 (10%)
Laser/Shuriken 1/30 (3.33%)-2/30 (6.67%)3/30 (10%)
Total by Affinity7/30 (23.33%)8/30 (26.67%)15/30 (50%)
Daily Mission Cycle for Captain Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

*Note that the cycle for the silver ranks is known to randomly deviate for one mission of the cycle on random cycles. No such deviation is observed so far for Captain, but on Lieutenant and Ace ranks, there have been a few exceptions.

Sequence No


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank


Mission Venue for Captain Rank


Mission Type + Intel for Captain Rank

0.Zhey AunaDart/MIRV Ceres MajorGeneral Arcology CQ-6Dart/Boomerang/Laser
1.Gau PrimeGeneral Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Shuriken/Boomerang
2.Arcology CQ-6Dart/Pellet Zhey AunaShuriken/Boomerang Gau PrimeLaser/Pellet
3.Gau PrimeGeneral Blight, Sector[3,84]Dart/Pellet/Laser Ceres MajorDart/Boomerang/Laser
4.Zhey AunaShuriken/MIRV(B) Ceres MajorDart/MIRV Gau PrimeGeneral
5.Arcology CQ-6Dart/Pellet/Laser Gau PrimeShuriken/MIRV(B) Ceres MajorDart/Boomerang/Pellet
6.Gau PrimeShuriken/MIRV(A) Arcology CQ-6Laser/Pellet Blight, Sector[3,84]Laser/Shuriken
7.Zhey AunaDart/Pellet Blight, Sector[3,84]Shuriken/Boomerang Ceres MajorShuriken/MIRV(A)
8.Arcology CQ-6Dart/Pellet/Laser Ceres MajorLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser
9.Zhey AunaShuriken/MIRV(A) Arcology CQ-6Dart/Boomerang/Pellet Gau PrimeDart/MIRV

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission Type + IntelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/30 (3.33%)-2/30 (6.67%)5/30 (16.67%)
Shuriken/MIRV(B) 1/30 (3.33%)-1/30 (3.33%)
Dart/MIRV 1/30 (3.33%)1/30 (3.33%)1/30 (3.33%)3/30 (10%)
Dart/Pellet -2/30 (6.67%)-2/30 (6.67%)
Dart/Boomerang/Pellet -2/30 (6.67%)-2/30 (6.67%)
Shuriken/Boomerang 3/30 (10%)--3/30 (10%)
Dart/Boomerang/Laser -2/30 (6.67%)-2/30 (6.67%)
Dart/Pellet/Laser -2/30 (6.67%)2/30 (6.67%)4/30 (13.33%)
General --4/30 (13.33%)4/30 (13.33%)
Laser/Pellet --3/30 (10%)3/30 (10%)
Laser/Shuriken 1/30 (3.33%)-1/30 (3.33%)2/30 (6.67%)
Total by Affinity7/30 (23.33%)9/30 (30%)14/30 (43.33%)
Daily Mission Cycle for Colonel Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank


Mission Venue for Colonel rank


Mission Type + Intel for Colonel rank

0.Zhey AunaDart/Boomerang/Pellet Dovacoon ForgeGeneral/Boomerang
1.Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang
2.Ceres MajorDart/Boomerang/Laser Blight, Sector[3,84]Laser/Pellet
3.Blight, Sector[3,84]Shuriken/Boomerang Arcology CQ-6Dart/Pellet/Laser
4.Arcology CQ-6Laser/Pellet Ceres MajorGeneral - No Lasers
5.Zhey AunaShuriken/MIRV(A) Ceres MajorGeneral
6.Gau PrimeGeneral Dovacoon ForgeDart/MIRV
7.Ceres MajorDart/Boomerang/Laser Gau PrimeGeneral/Boomerang
8.Gau PrimeShuriken/MIRV(B) Ceres MajorLaser/Shuriken
9.Blight, Sector[3,84]Laser/Shuriken Dovacoon ForgeDart/Boomerang/Pellet

The affinity / mission type distribution table for ONLY the normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next.

Mission Type + intelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/20 (5%)--2/20 (10%)
Shuriken/MIRV(B) --1/20 (5%)
Dart/MIRV -1/20 (5%)-1/20 (5%)
Dart/Boomerang/Pellet -2/20 (10%)-2/20 (10%)
General - No Lasers --1/20 (5%)1/20 (5%)
Shuriken/Boomerang 2/20 (10%)--2/20 (10%)
General/Boomerang 1/20 (5%)-1/20 (5%)2/20 (10%)
Dart/Boomerang/Laser -2/20 (10%)-2/20 (10%)
General --2/20 (10%)2/20 (10%)
Dart/Pellet/Laser --2/20 (10%)2/20 (10%)
Laser/Pellet -1/20 (5%)1/20 (5%)2/20 (10%)
Laser/Shuriken 1/20 (5%)1/20 (5%)-2/20 (10%)
Total by Affinity5/20 (25%)7/20 (35%)8/20 (40%)
Daily Mission Cycle for Major Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Major rank


Mission Type + Intel for Major rank


Mission Venue for Major rank


Mission Type + Intel for Major rank


Mission Venue for Major rank


Mission Type + Intel for Major rank

0.Zhey AunaDart/Boomerang/Pellet Arcology CQ-6General/Boomerang
1.Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang*
2.Ceres MajorGeneral/Boomerang Blight, Sector[3,84]General/Boomerang
3.Blight, Sector[3,84]Shuriken/Boomerang Ceres MajorGeneral
4.Arcology CQ-6Laser/Pellet Ceres MajorGeneral - No Lasers
5.Zhey AunaShuriken/MIRV(A) Ceres MajorDart/Boomerang/Pellet*
6.Ceres MajorGeneral Arcology CQ-6General/Boomerang
7.Ceres MajorDart/MIRV Gau PrimeGeneral/Boomerang
8.Gau PrimeDart/Boomerang/Laser Dovacoon ForgeDart/MIRV
9.Dovacoon ForgeLaser/Shuriken Blight, Sector[3,84]Dart/Pellet/Laser

The affinity / mission type distribution table for ONLY normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. Asterisks in the total by mission type column indicate how many mission of that mission type has Caged MIRVs .

Mission Type + intelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/20 (5%)--1/20 (5%)
Dart/MIRV -2/20 (10%)-2/20 (10%)
General - No Lasers --1/20 (5%)1/20 (5%)
Dart/Boomerang/Pellet -1/20 (5%)-2*/20 (10%)
Dart/Boomerang/Pellet* -1/20 (5%)-
Shuriken/Boomerang 1/20 (5%)--2*/20 (10%)
Shuriken/Boomerang* 1/20 (5%)--
Dart/Boomerang/Laser --1/20 (5%)1/20 (5%)
General/Boomerang -3/20 (15%)2/20 (10%)5/20 (25%)
General --2/20 (10%)2/20 (10%)
Dart/Pellet/Laser -1/20 (5%)1/20 (5%)2/20 (10%)
Laser/Pellet --1/20 (5%)1/20 (5%)
Laser/Shuriken 1/20 (5%)--1/20 (5%)
Total by Affinity4/20 (20%)8/20 (40%)8/20 (40%)
Daily Mission Cycle for Commander Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle.

To determine the sequence number to look at, simply look at the last digit of the mission number (E.g. Mission #3142, so the sequence number is 2).

Sequence No


Mission Venue for Commander rank


Mission Type + Intel for Commander rank


Mission Venue for Commander rank


Mission Type + Intel for Commander rank


Mission Venue for Commander rank


Mission Type + Intel for Commander rank

0.Zhey AunaDart/Boomerang/Pellet Arcology CQ-6General/Boomerang
1.Gau PrimeDart/Pellet/Laser Blight, Sector[3,84]Shuriken/Boomerang*
2.Ceres MajorGeneral - No Lasers Blight, Sector[3,84]General/Boomerang
3.Blight, Sector[3,84]Shuriken/Boomerang Arcology CQ-6Dart/Pellet/Laser
4.Arcology CQ-6Laser/Pellet Ceres MajorGeneral - No Lasers
5.Zhey AunaShuriken/MIRV(A) Dovacoon ForgeDart/Boomerang/Pellet*
6.Ceres MajorGeneral Arcology CQ-6General/Boomerang*
7.Ceres MajorDart/MIRV Gau PrimeGeneral
8.Gau PrimeDart/Boomerang/Laser Dovacoon ForgeLasers Only
9.Dovacoon ForgeLaser/Shuriken Arcology CQ-6Lasers Only

The affinity / mission type distribution table for ONLY normal daily missions is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. Asterisks in the total by mission type column indicate how many mission of that mission type has Caged MIRVs .

Mission Type + intelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/20 (5%)--1/20 (5%)
Dart/MIRV -1/20 (5%)-1/20 (5%)
General - No Lasers -1/20 (5%)1/20 (5%)2/20 (10%)
Dart/Boomerang/Pellet -1/20 (5%)-2*/20 (10%)
Dart/Boomerang/Pellet* -1/20 (5%)-
Shuriken/Boomerang 1/20 (5%)--2*/20 (10%)
Shuriken/Boomerang* 1/20 (5%)--
Dart/Boomerang/Laser --1/20 (5%)1/20 (5%)
General/Boomerang -1/20 (5%)1/20 (5%)3*/20 (15%)
General/Boomerang* -1/20 (5%)-
General --2/20 (10%)2/20 (10%)
Dart/Pellet/Laser --2/20 (10%)2/20 (10%)
Lasers Only -2/20 (10%)-2/20 (10%)
Laser/Pellet --1/20 (5%)1/20 (5%)
Laser/Shuriken 1/20 (5%)--1/20 (5%)
Total by Affinity4/20 (20%)8/20 (40%)8/20 (40%)
Daily Mission Cycle for Marshal Rank

Note that for the Mission Intel, this table shows the worst possible scenario, meaning if all Invader weaponry for that mission type appears. Not all the Invader weaponry that is possible for that mission type may appear on a certain daily mission. Condors and Rocs are excluded since it does not affect the mission type.

Specialist missions are NOT included in this table as the specialist mission cycle is longer than the daily mission cycle.

To determine the sequence number to look at, take the remainder after dividing the mission number by 20 using long division, aka (Mission Number) % 20, where the % means modulo. E.g. Mission #3137, so the sequence number is 17.

Sequence No


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank


Mission Venue for Marshal rank


Mission Type + Intel for Marshal rank

0.Gau PrimeGeneral Arcology CQ-6Lasers Only
1.Arcology CQ-6Dart/MIRV Prometheus ArrayShuriken/Boomerang
2.Zhey AunaDart/Boomerang/Pellet Prometheus ArrayGeneral/Boomerang
3.Blight, Sector[3,84]General/Boomerang Dovacoon ForgeDart/Boomerang/Pellet
4.Gau PrimeDart/Pellet/Laser Dovacoon ForgeShuriken/MIRV(B)*
5.Blight, Sector[3,84]Dart/Boomerang/Laser Arcology CQ-6Dart/Pellet/Laser
6.Zhey AunaShuriken/Boomerang Arcology CQ-6Dart/MIRV
7.Gau PrimeLaser/Pellet Ceres MajorGeneral
8.Ceres MajorShuriken/Pellet/Laser Blight, Sector[3,84]General/Boomerang
9.Zhey AunaGeneral - No Lasers Arcology CQ-6Laser/Pellet
10.Gau PrimeGeneral Ceres MajorDart/Boomerang/Laser
11.Arcology CQ-6Lasers Only Blight, Sector[3,84]Shuriken/MIRV(A)
12.Dovacoon ForgeDart/Boomerang/Pellet Blight, Sector[3,84]Laser/Shuriken
13.Zhey AunaGeneral/Boomerang Ceres MajorLaser/Shuriken*
14.Blight, Sector[3,84]Dart/Pellet/Laser Gau PrimeShuriken/MIRV(A)
15.Dovacoon ForgeShuriken/MIRV(A) Arcology CQ-6Dart/Boomerang/Laser
16.Zhey AunaShuriken/Boomerang Blight, Sector[3,84]Laser/Pellet
17.Gau PrimeLaser/Shuriken Dovacoon ForgeGeneral/Boomerang
18.Blight, Sector[3,84]Laser/Pellet Gau PrimeGeneral - No Lasers
19.Arcology CQ-6Shuriken/MIRV(B) Ceres MajorDart/MIRV*

The affinity / mission type distribution table is as shown below in order to help you find the most suitable ship to fully upgrade (to 6-6-6) next. Asterisks* in the mission type indicate the presence of Caged MIRVs in that mission type, while asterisks* in the total by mission type column indicate how many mission of that mission type has Caged MIRVs.

Mission Type + intelUnprotectedArmoredShieldedTotal by
Mission Type
Shuriken/MIRV(A) 1/40 (2.5%)1/40 (2.5%)1/40 (2.5%)5*/40 (12.5%)
Shuriken/MIRV(B) --1/40 (2.5%)
Shuriken/MIRV(B)* -1/40 (2.5%)-
Dart/MIRV --2/40 (5%)3*/40 (7.5%)
Dart/MIRV* -1/40 (2.5%)-
Dart/Boomerang/Pellet -3/40 (7.5%)-3/40 (7.5%)
General - No Lasers 1/40 (2.5%)-1/40 (2.5%)2/40 (5%)
Shuriken/Boomerang 3/40 (7.5%)--3/40 (7.5%)
Dart/Boomerang/Laser -2/40 (5%)1/40 (2.5%)3/40 (7.5%)
General/Boomerang 2/40 (5%)1/40 (2.5%)2/40 (7.5%)5/40 (12.5%)
General --3/40 (7.5%)3/40 (7.5%)
Dart/Pellet/Laser -1/40 (2.5%)2/40 (5%)3/40 (7.5%)
Shuriken/Pellet/Laser --1/40 (2.5%)1/40 (2.5%)
Lasers Only -1/40 (2.5%)1/40 (2.5%)2/40 (5%)
Laser/Pellet -2/40 (5%)2/40 (5%)4/40 (10%)
Laser/Shuriken 1/40 (2.5%)-1/40 (2.5%)3*/40 (7.5%)
Laser/Shuriken* --1/40 (2.5%)
Total by Affinity8/40 (20%)14/40 (35%)18/40 (45%)

Trivia 3: The fastest Marshal SSSS clear time for a single mission is 0:46.66, achieved using Shogun Sigma by Itvara on June 4, 2020 or Mission #1615. This record still holds today.